Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

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3D 2022

WOW Show Eilat - Environment Design

A grand-scale video backdrop for WOW Show Eilat — Unreal Engine environments built for multi-screen live stage projection, locked to the musical structure of the show.

The environment was designed for the resolution and viewing distance of the venue's stage screens, prioritizing clarity at scale. Inside Unreal, DMX drove the engine-side lighting — virtual fixtures responding to control signals so the in-engine lighting could be cued like a stage rig and stay tight to the music.

The work sits at the intersection of real-time 3D and live show design — using a game engine to drive a stage rather than a screen.

Client
WOW Show Eilat · Producers Shay Bonder, Hanuch Rozen, Ella Mosseri
Role
Real-time environment design · Music sync · In-engine DMX lighting · Live show design
Stack
Unreal Engine · DMX (Unreal-side)
Output
Live stage projection content (multi-screen)
WOW Show Eilat - Environment Design
WOW Show Eilat - Environment Design
WOW Show Eilat - Environment Design