I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A collection of tutorials, lectures, and workshop sessions across 3D, AR, and generative AI — public-facing teaching that takes the working pipeline and translates it into reproducible, hands-on material.
Topics across the set span Unreal Engine and Blender techniques, AR filter development in Meta Spark, ComfyUI / Stable Diffusion workflows, LoRA training, and 3D-to-AI integrations — plus the production calculus that decides where each tool earns its place. Recorded as standalone tutorials and longer-form talks for industry audiences.