I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
The studio, in use.A local video review workspace and persistent render queue for LTX-2.5, connecting creative comparison with GPU production.
Filmstrip brings generated video into a practical review workflow: browse clips, recover their prompts and settings where available, and compare two to four takes in synchronized playback. Aspect-preserving proxies and posters make a growing render library easier to navigate.
The browser and command line share a persistent job queue. A scheduler assigns work to GPU workers, while the rendering integration supports start frames, end frames and reference video. Interrupted jobs are reconciled on startup, and failed attempts are bounded rather than retried indefinitely.
The project integrates the upstream Lightricks LTX pipeline. Its contribution is the surrounding production system: job orchestration, review, media preparation and recovery.
Review two to four clips in synchronized playback, grouped by prompt, seed and duration.
Submit jobs through the browser or command line and dispatch them to available GPU workers.
Pass start frames, end frames or reference video into the upstream LTX rendering pipeline.
Reconcile interrupted jobs, cap failed attempts, and generate posters and aspect-preserving preview proxies.
