I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A real-time, motion-captured visual for Offer Nissim's California Dreaming — built end-to-end in Unreal Engine with MetaHumans as the on-screen performers and Vicon as the motion-capture pipeline driving them. The whole piece runs in real-time, not pre-rendered.
The performance was captured on a Vicon optical mocap stage, retargeted onto MetaHuman characters in Unreal, and lit / staged in real-time so the production loop could iterate against the music at performance speed. Camera, lighting, and look development all happened live in-engine — no offline render pass — which made it possible to refine the choreography against the track itself rather than against a frozen frame.
The result is a visual where the performance is genuinely danced, not key-framed, and the staging breathes with the song's softer, sun-bleached aesthetic — built on a real-time pipeline that can re-render and re-direct on demand.