Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

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3D 2025

OFFER NISSIM - CALIFORNIA DREAMING

A real-time, motion-captured visual for Offer Nissim's California Dreaming — built end-to-end in Unreal Engine with MetaHumans as the on-screen performers and Vicon as the motion-capture pipeline driving them. The whole piece runs in real-time, not pre-rendered.

The performance was captured on a Vicon optical mocap stage, retargeted onto MetaHuman characters in Unreal, and lit / staged in real-time so the production loop could iterate against the music at performance speed. Camera, lighting, and look development all happened live in-engine — no offline render pass — which made it possible to refine the choreography against the track itself rather than against a frozen frame.

The result is a visual where the performance is genuinely danced, not key-framed, and the staging breathes with the song's softer, sun-bleached aesthetic — built on a real-time pipeline that can re-render and re-direct on demand.

Client
Offer Nissim — California Dreaming
Role
Real-time direction · Mocap pipeline · MetaHuman lookdev · Lighting · Animation
Stack
Unreal Engine · MetaHumans · Vicon motion capture
Output
Real-time, mocap-driven performance visual for the California Dreaming release