I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A highly customized visual for Offer Nissim's XTC — built end-to-end in Unreal Engine with a custom MetaHuman figure designed for the piece, in custom-tailored garments and with detail work down to the fingernails.
The MetaHuman was authored from the ground up — face, body, styling — then dressed in bespoke clothing simulated to behave on her. Animation was hand-authored against the track's pulse, with material blueprints tuning the look of every surface (skin, fabric, environment) at performance scale. The whole piece exercises a full 360° command of the Unreal + MetaHuman stack: from creation through animation, lookdev, lighting, and final real-time render.