Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

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3D 2025

OMER ADAM Live Show

Stage visuals for Omer Adam's 2025 live show — content authored for the venue's large-format screens, conformed to the exact layout the production team specified, and cut to the setlist for live performance.

Built end-to-end in Unreal Engine: MetaHumans as on-screen performers, Control Rigs and hand-keyed animations driving the choreography, custom material blueprints for the look of each song, and Unreal's VFX systems (Niagara, post-process, lighting blueprints) handling the per-song atmospheric language. Every song carried its own visual identity — distinct environment, palette, and motion logic — sitting inside one unified concert system that rendered to the show's screen layout in real-time.

Client
Omer Adam · 2025 live show
Role
Real-time direction · MetaHuman work · Control Rig animation · Lookdev · Material blueprints · VFX
Stack
Unreal Engine · MetaHumans · Control Rigs · Material Blueprints · Niagara VFX
Output
Large-format stage-screen content, conformed to venue layout and timed to the setlist