I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
Stage visuals for Omer Adam's 2025 live show — content authored for the venue's large-format screens, conformed to the exact layout the production team specified, and cut to the setlist for live performance.
Built end-to-end in Unreal Engine: MetaHumans as on-screen performers, Control Rigs and hand-keyed animations driving the choreography, custom material blueprints for the look of each song, and Unreal's VFX systems (Niagara, post-process, lighting blueprints) handling the per-song atmospheric language. Every song carried its own visual identity — distinct environment, palette, and motion logic — sitting inside one unified concert system that rendered to the show's screen layout in real-time.