Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

← All works
3D 2022

The Longest Road To Nowhere

A video art piece for TwoCurators, exploring how Unreal Engine MetaHumans can carry contemporary video work as virtual protagonists rather than effects-only support.

The piece treats the digital character as the lead, building a sustained narrative around presence and absence — what a virtual character can hold that a real performer cannot, and vice versa.

Client
TwoCurators
Role
3D direction · MetaHuman creation · Real-time rendering · Cinematic composition
Stack
Unreal Engine · MetaHuman Creator
Output
Video art piece