I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A video art piece for TwoCurators, exploring how Unreal Engine MetaHumans can carry contemporary video work as virtual protagonists rather than effects-only support.
The piece treats the digital character as the lead, building a sustained narrative around presence and absence — what a virtual character can hold that a real performer cannot, and vice versa.