I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
Foundational work with Stable Diffusion — the early-period exploration that became the basis for the directable, controlled GenAI workflows that followed.
This is the ground floor: prompt engineering, sampler behavior, latent space intuition, and the basic muscle memory of working with diffusion models. Everything in the later AI section — ControlNet, LoRA, img2img, video — sits on top of this practice.