I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
An early experiment in video-to-video stylization — feeding source footage through a generative pipeline so the underlying motion is preserved while the visual language is rewritten frame by frame.
Built around Stable Diffusion's emerging video tooling at the time, this was part of the practical learning that calibrated my sense of where AI sits in a real production pipeline: where it adds value, where it costs control, and how to keep a director's hand on a tool that wants to drift.