I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A tranquil cinematic scene from the personal Nyctophilia series — Unreal Engine 5 Lumen and Nanite carrying a contemplative night ride, a DAZ Studio character gazing at Venus on the horizon.
The character was sourced from DAZ Studio and extensively customized inside Unreal: hair driven by the Groom System, animated foliage rustling with ambient wind, particle systems and VFX layered for atmospheric depth. Custom-modeled Fendi boots, retargeted DAZ poses to Unreal's rig, and curated sound design closed the loop.