I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A research and prototyping body of work exploring augmented reality as a storytelling tool for museums — exhibition layers that surface contextual information, interactive elements, and immersive narratives over physical displays.
The thesis: AR offers a cost-effective alternative to VR for cultural institutions, enabling visitor experiences without specialized equipment. Prototypes test virtual artist narration over artworks, animated explainers over scientific exhibits, and historical-scene overlays on contemporary environments — turning passive looking into active dwell.
The work positions AR not as effect, but as institutional language: a way for museums to extend storytelling beyond the physical exhibit while remaining accessible to any visitor with a phone.