I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A campaign for PIANEGONDA's Assoluto high-jewelry collection — eight short films, each built around a single piece from the line. I led 3D direction, scene composition, lighting, and animation across the set.
The pipeline ran on Blender for modeling and per-piece particle systems, with Octane handling final lighting and rendering. Each scene was framed around its jewelry: environment, camera, and lighting all subordinated so the metalwork became the protagonist of the frame.
Across the eight films, the visual language stays unified — cinematic lighting, real-world textures bleeding into rendered geometry, particle behavior tied to the design language of each piece. The campaign reads as one body of work while letting every collection moment carry its own weight.