Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
Scroll

My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

← All works
3D 2023

Realtime Cloth Simulation in Unreal Engine

A technique exploration: integrating Marvelous Designer and CLO3D garments into Unreal Engine with real-time cloth simulation, taking pre-rendered fashion fidelity into a game-engine pipeline.

Garments are designed and physics-simulated in CLO3D / Marvelous Designer, then transferred into Unreal where real-time cloth dynamics carry drape, wrinkle, and collision response live — wind, gravity, and self-collision all reacting per frame.

The result is a workflow that compresses a traditionally offline process into engine speed, opening virtual fashion showcases, gaming applications, and any context that needs garment fidelity at real-time framerates.

Brief
Technique exploration — real-time digital garments
Role
Pipeline development · Cloth simulation · Lookdev · Real-time rendering
Stack
Unreal Engine · Marvelous Designer · CLO3D
Output
Real-time cloth simulation showreel