I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A technique exploration: integrating Marvelous Designer and CLO3D garments into Unreal Engine with real-time cloth simulation, taking pre-rendered fashion fidelity into a game-engine pipeline.
Garments are designed and physics-simulated in CLO3D / Marvelous Designer, then transferred into Unreal where real-time cloth dynamics carry drape, wrinkle, and collision response live — wind, gravity, and self-collision all reacting per frame.
The result is a workflow that compresses a traditionally offline process into engine speed, opening virtual fashion showcases, gaming applications, and any context that needs garment fidelity at real-time framerates.