Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

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3D 2023

Path Tracing UE5

A personal R&D pass exploring Unreal Engine 5's path tracer as a final-pixel renderer — using UE5 not as a real-time engine but as a cinematic render target where lighting, materials, and camera land at offline-render quality.

The work probes how far the path tracer holds up against traditional offline pipelines: complex lighting setups, material accuracy at film-grade scrutiny, and camera language pulled from cinematography rather than game engines. Output as a set of cinematic studies that double as a benchmark for using UE5 in commercial pipelines.

Brief
Personal — UE5 path tracing R&D
Role
3D direction · Lookdev · Lighting · Cinematography
Stack
Unreal Engine 5 · Path Tracer
Output
Cinematic studies / pipeline benchmark