I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A real-time digital double of Aya Nakamura performing Méchante, built on Unreal Engine 5.2's MetaHuman Animator pipeline.
Facial performance was captured via LiveLink — iOS-based ARKit blendshapes streaming straight into Unreal — and retargeted onto a custom MetaHuman in real time. Body animation pulled from Mixamo and ActorCore, then locked against the captured face track. Custom rigging inside Unreal handled detail elements outside the base MetaHuman skeleton, fingernails included.
Cloth and final character pass were authored in Marvelous Designer and simulated live in Unreal via uDraper. Textures, makeup, and tattoos painted in Substance Painter and Blender. The result is a fully real-time digital performance at a fidelity that traditionally required offline rendering.