I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
Translating a real performer's likeness into a digital MetaHuman — using photogrammetry to generate the source mesh, then rebuilding it as a real-time character inside Unreal Engine.
High-resolution photos from multiple angles fed through photogrammetry software to produce a detailed 3D mesh of the performer's face. The mesh became the reference for the MetaHuman creation, with manual retopology and rigging steps to make the result animation-ready.
The pipeline tests photogrammetry → MetaHuman as a route for getting recognizable, living-person likenesses into a real-time virtual production environment with high fidelity.