I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A personal music-video study — building a fierce night-rider character with anime-inspired aesthetics, end-to-end in Unreal Engine using DAZ Studio as the character base and Marvelous Designer for couture.
The DAZ character was imported into Unreal and extensively modified — pose work, custom skin texturing, layered tattoos. Rigging carried the character into the Unreal environment naturally. Accessory work included custom earrings, rings, teeth diamonds, and Balenciaga sunglasses, each modeled and attached individually. Hair was authored in Blender's Hair Particles system and adapted into Unreal's Groom System.
Clothing — including boots — was authored entirely in Marvelous Designer with realistic drape. Real-time rendering, dynamic lighting, and music-synced particle effects close the piece.