I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A personal exploration of LiveLink-driven facial motion capture for MetaHuman characters — Apple's ARKit-based iOS app recording performance in real time, then retargeting onto Unreal Engine MetaHumans.
The LiveLink Face app captures facial blendshapes through an iPhone's front camera and streams the data straight into Unreal. The MetaHuman face rig responds in real time. No offline retargeting, no specialized hardware — just an iPhone and the engine.
The point: traditional facial motion capture has collapsed into a workflow accessible to a one-person team. Performance to lifelike character animation in minutes, opening real-time virtual production to small studios.