I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A digital fashion exploration for Asaf Reeb / Teder.FM — using Unreal Engine MetaHumans as virtual models for garments authored in Marvelous Designer and CLO3D.
MetaHumans were customized for the campaign — facial features, body type, and styling tuned to the brand aesthetic. Garments designed in CLO3D, simulated in Marvelous Designer, then imported into Unreal for real-time rendering with full cloth dynamics on each frame.
The intent: bridge digital and physical fashion. A virtual presentation that designers can iterate on at engine speed, with garment fidelity that holds up next to a photographed shoot.