I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A commission for Asaf Reeb / Teder.FM — a digital fashion showcase built around Unreal Engine's MetaHuman Creator, with the Metahumans · Digital Fashion sub-project at its center.
The pipeline ran on MetaHuman Creator for character creation, real-time rendering, and Unreal integration. Digital fashion garments were authored in Marvelous Designer and CLO3D and brought into Unreal for real-time draping and lighting — every frame rendered live in the engine.
The work demonstrates a single MetaHuman + garment pipeline carrying a full editorial showcase at real-time fidelity, without offline rendering.