I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A personal project reviving the legendary Egyptian queen Nefertiti as a digital character — bridging archival iconography and modern character creation.
Reference research drawn from museum archives and the Nefertiti bust's known geometry. The character was built in Unreal Engine through MetaHuman Creator, then refined with custom textures, sculpting, and styling work to align with the historical record.
The project tests how far modern character tools can carry a historical likeness — turning archaeology into a living portrait that holds up to scrutiny.