I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A May the 4th tribute — a personal cinematic short combining MetaHuman character work with Marvelous Designer garment authoring and Unreal Engine real-time rendering. A Jedi self-portrait, in pipeline form.
The character was a MetaHuman likeness of myself. The Jedi-inspired outfit was authored and physics-simulated in Marvelous Designer, then refined in Blender for retopology, materials, and texturing. A lightsaber was modeled, rigged, and animated separately, with custom shader work for the iconic glow.
Unreal Engine assembled the final scene — character, garment, prop, lighting, and cinematic camera — into a real-time tribute that holds offline-quality fidelity at engine speed.