I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A working set on LoRA fine-tuning — training small, targeted adapters on top of base diffusion models so the same workflow can hit a specific subject, style, or brand identity reliably across generations.
The pieces document the loop end-to-end: dataset curation, training, evaluation, and integration into a downstream pipeline alongside ControlNet and img2img. The output is the practical playbook for moving from generic AI generation to a directable, brand-aware tool.