I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A Star Wars tribute for YOOM, combining volumetric performance capture with a fully real-time Unreal Engine cinematic environment — fencing as choreography, lightsabers as dramatic anchor.
The pipeline transitioned Blender-authored simulations into Unreal via alembic cache for efficiency. Helmets were modeled directly, with generative AI tools driving detailed texture passes. Shader work focused on the nuance of each saber impact — energy interaction, surface response, and atmospheric reaction all built as custom material logic.
The project tests how far volumetric video plus real-time rendering can carry an iconic visual language while keeping production agile.







