I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A digital fashion pipeline study chaining Marvelous Designer / CLO3D, Blender, and Unreal Engine into a single end-to-end cinematic workflow.
Garments originate in CLO3D and Marvelous Designer, where the physics-based simulation produces realistic drape, fold, and movement. Blender then handles asset cleanup, retopology, texturing, and material refinement — preparing each garment for engine integration. Unreal carries the result through real-time rendering, lighting, and cinematic camera work.
The pipeline collapses what's traditionally a multi-software handoff into a coherent process, suitable for virtual fashion shows, interactive experiences, and editorial-grade cinematic narratives.