I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A personal Unreal Engine environment study with a MetaHuman character at its center — real-time cloth simulation and Quixel Megascans driving the photoreal landscape.
Quixel Megascans built the environment surface — high-quality scanned geometry and materials standing in for traditional handcrafted assets. The MetaHuman character was animated in detail and styled with real-time cloth simulation for naturalistic movement. The combination compresses production time without compromising on visual fidelity.
The piece is a working demo of how scanned-asset libraries plus MetaHumans collapse the typical environment + character workload into a single real-time pipeline.





