Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
Scroll

My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

← All works
3D 2022

DAZ Studio to Unreal Engine

A personal exploration into the DAZ Studio → Blender → Octane pipeline, paying homage to iconic game characters — Lara Croft, Catwoman — by revisiting their original 3D source assets and rebuilding them with modern shading and lighting.

Original game-era 3D models served as the base. Blender carried the asset cleanup, retopology, and animation adjustments. Octane handled the final rendering pass, with subsurface scattering and detailed material work bringing the legacy assets up to contemporary fidelity. Blender physics simulation added scene dynamics for movement and atmosphere.

The piece treats game-archive characters as a visual reference library — a way to test how far modern rendering can carry geometry that was never meant to live outside its original engine.

Brief
Personal — character archive reinterpretation
Role
Asset adaptation · Lookdev · Rendering · Physics simulation
Stack
DAZ Studio · Blender · Octane Render
Output
Tribute cinematic shorts