I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A personal exploration into the DAZ Studio → Blender → Octane pipeline, paying homage to iconic game characters — Lara Croft, Catwoman — by revisiting their original 3D source assets and rebuilding them with modern shading and lighting.
Original game-era 3D models served as the base. Blender carried the asset cleanup, retopology, and animation adjustments. Octane handled the final rendering pass, with subsurface scattering and detailed material work bringing the legacy assets up to contemporary fidelity. Blender physics simulation added scene dynamics for movement and atmosphere.
The piece treats game-archive characters as a visual reference library — a way to test how far modern rendering can carry geometry that was never meant to live outside its original engine.