I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A digital fashion series for Stav Cameo, taking high-fidelity garments out of pre-rendered presentations and into a real-time Unreal Engine pipeline.
The pipeline starts in CLO3D where the designer authors the garment, then moves through Marvelous Designer for adaptation and final simulation pass before import into Unreal. Garments retain their drape, wrinkle, and collision behavior — wind, gravity, and self-collision all simulated. Environments, lighting, and cinematic camera work are authored directly in Unreal.
The result collapses a workflow that traditionally required offline rendering into a real-time engine — opening virtual fashion shows, gaming pipelines, and editorial use cases that need engine-speed iteration without sacrificing realism.