Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

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3D 2023

3D Garments

A digital fashion series for Stav Cameo, taking high-fidelity garments out of pre-rendered presentations and into a real-time Unreal Engine pipeline.

The pipeline starts in CLO3D where the designer authors the garment, then moves through Marvelous Designer for adaptation and final simulation pass before import into Unreal. Garments retain their drape, wrinkle, and collision behavior — wind, gravity, and self-collision all simulated. Environments, lighting, and cinematic camera work are authored directly in Unreal.

The result collapses a workflow that traditionally required offline rendering into a real-time engine — opening virtual fashion shows, gaming pipelines, and editorial use cases that need engine-speed iteration without sacrificing realism.

Client
Stav Cameo
Role
3D garment pipeline · Unreal integration · Lookdev · Lighting · Cinematics
Stack
CLO3D · Marvelous Designer · Unreal Engine
Output
Real-time virtual fashion films