I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A comparative study reimagining Lara Croft through two parallel pipelines — traditional 3D modeling versus Stable Diffusion + LoRA training. Both methods anchored to the same character reference.
The traditional path runs through Blender, Octane, and AR filter delivery on Instagram and TikTok. The AI path trains a LoRA on Lara's iconography and uses Stable Diffusion for visual generation. The two outputs sit side by side, surfacing where each pipeline pulls ahead and where it falls short.





