I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A volumetric music video for Bright Light Bright Light with YOOM — directing, DOP, and technical art across a stage-and-castle Unreal Engine environment with destruction physics as the dramatic anchor.
Stage and gothic castle environments were authored in Unreal. Cinematography drove the energy, with timeline event orchestration carrying the structural beats. Physics simulation via Unreal's Chaos system delivered the crumbling, falling castle — destruction as visual climax rather than effects-page filler.








