Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

← All works
Vibe Coding 2026

Altos · 8-Bit Quest

An 8-bit retro dragon platformer built as a pixel-perfect HTML5 Canvas game — separate companion to the main Altos project, running entirely client-side with chiptune audio and keyboard-driven gameplay.

Play the game

The engine renders 320×180 game logic into a sharper 640×360 buffer using nearest-neighbor scaling, so the pixel art stays crisp at any window size. Fixed-step simulation keeps movement frame-rate-independent. Sprite sheets are 8-frame 96×96 sprites authored per character (idle, run, fly, fire), with character names editable from a single config file. Web Audio chiptune effects round out the retro feel.

Controls: Enter to start / hatch / continue, A/D or arrows to move, W/Space/↑ to flap, S/↓ to fast-fall, J/X/click to fire, P to pause, R to restart.

Play
altos-8-bit-quest.pages.dev ↗
Brief
Open-source — retro HD dragon platformer
Role
Game engine architecture · Pixel-perfect renderer · Sprite system · Web Audio · Game design
Stack
HTML5 Canvas · JavaScript · Web Audio API · Static hosting
Source
github.com/rbs250/altos-8-bit-quest ↗