I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
An 8-bit retro dragon platformer built as a pixel-perfect HTML5 Canvas game — separate companion to the main Altos project, running entirely client-side with chiptune audio and keyboard-driven gameplay.
The engine renders 320×180 game logic into a sharper 640×360 buffer using nearest-neighbor scaling, so the pixel art stays crisp at any window size. Fixed-step simulation keeps movement frame-rate-independent. Sprite sheets are 8-frame 96×96 sprites authored per character (idle, run, fly, fire), with character names editable from a single config file. Web Audio chiptune effects round out the retro feel.
Controls: Enter to start / hatch / continue, A/D or arrows to move, W/Space/↑ to flap, S/↓ to fast-fall, J/X/click to fire, P to pause, R to restart.