I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A frame from the playable browser prototype.A compact offline browser runner built around an animated mascot. Canvas animation, jump physics and obstacle collisions combine with increasing difficulty and locally saved high scores.
An embedded 11-frame sprite atlas provides idle, running, jumping and collision animations. A small state machine selects frames from the character’s movement.
The game supports keyboard and touch controls, gradually increases its speed and spaces obstacles around the jump arc. High scores are stored locally when browser storage is available.
Bring an 11-frame character atlas into a playable Canvas game.
Jump with the spacebar, up arrow or a tap.
Face increasing speed while tracking a local high score.