Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

← All works
Vibe Coding 2026

Chubby Runner

Chubby Runner gameplay: the animated character jumps over an obstacleA frame from the playable browser prototype.

A compact offline browser runner built around an animated mascot. Canvas animation, jump physics and obstacle collisions combine with increasing difficulty and locally saved high scores.

An embedded 11-frame sprite atlas provides idle, running, jumping and collision animations. A small state machine selects frames from the character’s movement.

The game supports keyboard and touch controls, gradually increases its speed and spaces obstacles around the jump arc. High scores are stored locally when browser storage is available.

Animated mascot

Bring an 11-frame character atlas into a playable Canvas game.

Keyboard and touch

Jump with the spacebar, up arrow or a tap.

Progressive challenge

Face increasing speed while tracking a local high score.

Role
Game development
Stack
HTML · CSS · JavaScript · Canvas 2D · Sprite animation · localStorage
Cover image
AI-generated concept illustration