I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A long-form practice of editing that underlies the current work — a reel of short-form, music-video, ad, and narrative pieces cut across a range of clients and formats over many years.
Cut in Premiere Pro with After Effects for graphics and finishing. The pieces span pacing styles — from rhythm-driven music edits to dialogue-led narrative — and the storytelling instincts threaded through them carry into everything I direct, render, and generate today. Editing isn't a phase I outgrew; it's the discipline behind how every frame on this site is paced and assembled.