I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
Brief illustration. Creative decisions are made explicit before generation.
Two reusable creative direction systems for image generation: art-house cinema and commercial film, both at version 1.1.
This library translates visual judgment into reusable prompting instructions. The art-house module develops composition, negative space, architectural framing, format texture and intentional lighting. The commercial module develops clear subjects, environments, reveals and visually readable encounters.
Both modules include batch-variety guidance and a mode that expresses the visual grammar without relying on named artists, brands or fictional properties. The aim is to make image direction more deliberate and repeatable while preserving room for distinct creative choices.
The current library brings the earlier standalone art-house skill into the version 1.1 collection. These are authored instructions for image-generation workflows, rather than a separate generation model or application.
Composition, negative space, film-format texture, architectural framing and intentional lighting.
Clear subjects, environments, reveals and readable interactions for commercial-style images.
Guidance for varying the idea and visual structure across a set of generated images.
Describe the intended visual grammar without naming artists, brands or fictional properties.