I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A short cinematic animation for PentHouss°'s immersive performance artwork CALL TO ARMS, hosted at @weareuglyduck in London — a digital twin of the live performance stage that played alongside the physical event.
Custom 3D modeling and scene composition in Blender mirrored the real-world stage geometry and prop dressing. Octane handled the final renders, carrying the tempo and ambiance of the live performance into a cinematic visual language.
The animation wasn't decorative — it operated as a narrative tool, sharing screen time with the live performers and bridging the virtual and physical sides of the work.