Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

← All works
3D 2021

CALL TO ARMS

A short cinematic animation for PentHouss°'s immersive performance artwork CALL TO ARMS, hosted at @weareuglyduck in London — a digital twin of the live performance stage that played alongside the physical event.

Custom 3D modeling and scene composition in Blender mirrored the real-world stage geometry and prop dressing. Octane handled the final renders, carrying the tempo and ambiance of the live performance into a cinematic visual language.

The animation wasn't decorative — it operated as a narrative tool, sharing screen time with the live performers and bridging the virtual and physical sides of the work.

Client
PentHouss° · @weareuglyduck, London
Role
3D direction · Scene composition · Cinematics · Rendering
Stack
Blender · Octane Render
Output
Stage-twin cinematic animation