I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A personal exploration of how a fashion house's visual language can be captured and replayed by generative tools — using Mugler as the studied brand and Stable Diffusion + ComfyUI as the instrument.
The work tests how precisely diffusion models, LoRA conditioning, and careful art direction can hold a brand's silhouette, typography, lighting language, and material palette across a coherent image series. Not a Mugler commission — a study of brand-DNA capture, with finished frames retouched in Photoshop until they read as native to the house they reference.











