I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
An art installation collaboration with Guillaume Thomas, produced by Le Fresnoy — Studio national des arts contemporains. The work explores "astral prints" through Anna Cleveland, a Modigliani-esque figure who embodies thirty years of planetary motion and the imprints of human exploration.
The piece moves between intimate portrait and cosmographic scale — Anna Cleveland as the cosmic record-keeper. 3D production carried the visual journey from character lookdev through procedural environment generation to cinematic composition.
Exhibited at Le Fresnoy's Panorama 24 — the year's signature exhibition of work produced by the school's artists. The brief favored long-form contemplation over high-velocity edit, which shaped every camera and lighting decision.

























