Tel Aviv · Paris · Remote
Creative technologist · Creative AI Specialist

Cinema-grade visuals at the speed of real-time.

What 3D · Video · GenAI · AR Since 2017
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My works.

Tools.

Publications.

I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.

Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.

Open to commissions, collaborations, and R&D partnerships.

Get in touch.

Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.

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3D 2023

Architecture 3D Animation

An architectural visualization for SPool — a detailed pool and jacuzzi setting with a custom-animated crane, delivered for screen, portrait display, and VR.

Built in Blender for modeling, rigging, and animation, then ported into Unreal Engine for real-time rendering. The crane was rigged and animated as a hero element. Texture and material work focused on getting the surface realism — water, stone, metal — to the level the architectural client expected for marketing use.

The deliverables span format: cinematics for landscape, portrait-orientation cuts, and a VR experience for immersive walkthroughs. The same scene drives all three.

Client
SPool
Role
3D modeling · Animation · Texturing · Cinematics · VR adaptation
Stack
Blender · Unreal Engine
Output
Cinematics · Portrait cuts · VR walkthrough
Architecture 3D Animation
Architecture 3D Animation
Architecture 3D Animation
Architecture 3D Animation
Architecture 3D Animation