I'm a creative technologist working in real-time 3D and generative AI. My practice combines Unreal Engine, MetaHumans, Vicon motion capture, Blender, Octane, and ComfyUI with image and video generation models.
Selected work spans film, fashion, music, and exhibition; shown internationally and featured in editorial press. I also teach on YouTube and Instagram.
Open to commissions, collaborations, and R&D partnerships.
Based between Tel Aviv and Paris. Specializing in 3D animation, modeling, rendering, immersive video, GenAI, and AR.
A pair of pieces built around ControlNet — using pose, depth, and edge conditioning to steer Stable Diffusion outputs toward a specific composition rather than letting the model improvise.
The work is part of the practical case-building for using ControlNet inside a director-led pipeline: where conditioning takes over, where it lets go, and how to chain it with img2img and post tooling so the final output sits cleanly inside a brand or campaign aesthetic.