DAZ Studio to Unreal Engine
About the project:
For the project, I delved into the rich archives of iconic games, extracting original assets from titles like Tomb Raider and Catwoman.
Asset Modification: Using Blender, I took the original 3D models from these games and meticulously adapted them to align with the project's vision. This involved intricate 3D modeling, texturing, and animation adjustments to ensure the assets were both recognizable and fresh.
Rendering & Visual Enhancement: The Octane Renderer was instrumental in achieving the desired visual fidelity. It rendered the scenes with impeccable detail, realistic lighting, and high-quality textures, enhancing the overall visual appeal.
Physics Simulation: Blender's physics simulation tools were employed to introduce dynamic elements, adding depth and movement to the scenes, making them more immersive and engaging.
Drawing from the legacy of characters like Lara Croft and Catwoman, this project aimed to pay homage while presenting them in a renewed light. The fusion of original game assets, advanced rendering, and dynamic simulations culminated in a visually striking representation, celebrating the enduring impact of these iconic characters.
N/A (Personal Project)